Story scripting for automating cinematics and cut-scenes in video games

Wei Zhang, Matt McLaughlin, Michael J. Katchabaw · 2007

Storytelling can play a very important role in the success of modern video games. Unfortunately, it can be quite difficult for writers to directly create and integrate story content into games on their own, and they must instead rely upon programmers and others on the development team to implement their stories. This needlessly complicates the game development process, leading to increased costs, more strain on developer time, and loss of creative control and, potentially, story quality as a result. Consequently, tools and supports are necessary to enable writers to generate story content for games directly, with minimal programming or programmer assistance required, if any.

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