A low area clipping engine in 3D graphics system

Liuchuang Gao, Mengyao Zhu, Xuzhi Wang · 2011

With the development of computer graphics, the requirement of using assistant hardware to enhance the efficiency of GPU becomes more and more popular. In this paper, we present a low area algorithm to implement a dual-path clipping engine, which is placed in geometry module. It has a lower area compared with previous algorithms by adapting the calculation interpolation unit. Ultimately, we evaluate this algorithm on Xilinx virtex2 FPGA platform.

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