Possibility of Human Grid Computing for Artificial Intelligence Systems
Yuya Dan · 2008
The paper is concerned in human grid computing for artificial intelligence systems. In general, grid computing enables to process a huge amounts of data in any fields, however, grid systems for Shogi, or Japanese chess, need to process astronomical combinations of positions. It is described that the proposed system is effective in reduction of computational complexity with collaboration from human intuition. A solution to the next move problem as artificial intelligence systems will be discussed. The paper introduces the current state of computer Shogi systems, and then proposes an idea of the interaction between human and grid computing in order to solve the next move problem in game theory.