Advanced Object And Character Control
Rex van der Spuy · Apress eBooks · 2012
You now have all the skills you need to build a wide variety of games, but there’s still much more you’ll want to learn. In this chapter, we’ll take a look at the following useful techniques you’ll need to know to get started on your own professional-level game design projects: Using easing for smooth motion Controlling game characters with the mouse Moving objects in the direction of their rotation Firing bullets in all directions Learning basic enemy artificial intelligence (AI): following, running away, and firing bullets in the direction of the player Complex player-controlled objects: a spaceship, a mouse-controlled platform character, a car, and a tank These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.