Structure from shadow motion

Austin Abrams, Ian Schillebeeckx, Robert B. Pless · 2014

In outdoor images, cast shadows define 3D constraints between the sun, the points casting a shadow, and the surfaces onto which shadows are cast. This cast shadow structure provides a powerful cue for 3D reconstruction, but requires that shadows be tracked over time, and this is difficult as shadows have minimal texture. Thus, we develop a shadow tracking system that enforces geometric consistency for each track and then combines thousands of tracking results to create a 3D model of scene geometry. We demonstrate reconstruction results on a variety of outdoor scenes, including some that show the 3D structure of occluders never directly observed by the camera.

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