Scaling games to epic proportions

Walker M. White, Alan J. Demers, Christoph E. Koch, Johannes E. Gehrke, Rajmohan Rajagopalan · 2007

We introduce scalability for computer games as the next frontier for techniques from data management. A very important aspect of computer games is the artificial intelligence (AI) of non-player characters. To create interesting AI in games today, developers or players have to create complex, dynamic behavior for a very small number of characters, but neither the game engines nor the style of AI programming enables intelligent behavior that scales to a very large number of non-player characters.

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