An adaptive network architecture for close-coupled collaboration in distributed virtual environments
Christoph Anthes, Paul Heinzlreiter, Jens Volkert · 2004
This paper describes a network architecture for large-scale, interactive, distributed 3D environments. Its main goals are the maintenance of low latency during user interaction and fast broadcasting techniques in order to fulfill consistency requirements. The main purpose is supporting close-coupled collaboration within a large virtual environment. Additionally the network topology adapts itself to varying amounts of users and computers connected to the system.