In search of lost time

Jesper Juul · 2010

Some time ago, when most video games gave players a limited number of lives, or retries, the difficulty of a game could be measured by how often the player failed in a game. In this paper, I will argue that since video games moved toward giving players infinite retries, the amount of time the player loses when failing is now a better measure of how difficulty impacts the player.

Read the paper · More papers on PaperTik