Virtual Reality and Claustrophobia: Multiple Components Therapy Involving Game Editor Virtual Environments Exposure

Éric Malbos, Daniel Mestre, Ivan-Druon Note, C. Gellato · CyberPsychology & Behavior · 2008

The effectiveness of a multiple components therapy regarding claustrophobia and involving virtual reality (VR) will be demonstrated through a trial which immersed six claustrophobic patients in multiple context-graded enclosed virtual environments (VE) using affordable VR apparatus and software. The results of the questionnaires and behavior tests exhibited a significant reduction in fear towards the enclosed space and quality of life improvement. Such gains were maintained at 6-month follow-up. Presence score indicated the patients felt immersed and present inside the game editor VE.

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