A flexible 3D slicer for voxelization using graphics hardware
Hsien-Hsi Hsieh, Yueh‐Yi Lai, Wen‐Kai Tai, Sheng-Yi Chang · 2005
In this paper we present a simple but general 3D slicer for voxelizing polygonal model. Instead of voxelizing a model by projecting and rasterizing triangles with clipping planes, the distance field is used for more accurate and stable voxelization. Distance transform is used with triangles on voxels of each slice. A voxel is marked with opacity only when the shortest distance between it and triangles is judged as intersection. With advanced programmable graphics hardware assistance, surface and solid voxelization are feasible and more efficient than on a CPU.