Plane-Casting

Nicholas Katzakis, Kiyoshi Kiyokawa, Haruo Takemura · 2013

We present Plane-Casting, a novel technique for 3D object manipulation from a distance that is especially suitable for smarphones. We describe two variations of Plane-Casting and present results from a pilot study. Our evaluation demonstrates the feasibility of the interface and suggests that Pivot Plane-Casting is more suitable for quick, coarse movements whereas Free Plane-Casting is more suited to slower, precise motion. In a 3D movement task subjects preferred Free Plane-Casting overall among the two techniques.

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