Alternative interaction design patterns for automated GUI generation from Discourse-based Communication Models

Hermann Kaindl, Roman Popp, David Raneburger · 2014

Interaction design is supposed to investigate alternatives, but these alternative designs should not have to be reinvented from scratch. This entails the need for reusability of interaction design knowledge, especially of different (parts of) solutions for similar problems. In particular, the definition of specific interaction design models is a prerequisite for automated generation of graphical user interfaces (GUIs). A useful approach to capture knowledge about (generalized) solutions for common problems in a given context are patterns. So, we propose here interaction design patterns. More precisely, this paper presents alternative interaction design patterns for automated GUI generation with Discourse-based Communication Models. The solutions specified in these patterns are dialogue fragments often occurring in Discourse Models. Our approach allows the interaction designer to investigate alternatives in the design space without having to reinvent them.

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