Peer-to-peer infrastructures for games

Tonio Triebel, Benjamin Guthier, Richard Süselbeck, Gregor Schiele, Wolfgang Effelsberg · 2008

In this demo proposal we present Planet Π4, a Massively Multiplayer Online Game (MMOG) developed to evaluate and compare peer-to-peer-based MMOG systems with scalability in mind. The game requires low network latency and creates frequent game state updates. It has a modular architecture that can be adapted and extended with new functionality. Using this modular design we have developed different peer-to-peer infrastructures. Workshop participants will be able to play the game and compare the versions with each other.

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