Constraint-directed business simulation for supporting game-based problem-based learning

Chung Cheng Tseng, Chung Hsien Lan, Kuo-Hua Robert Lai · 2009

This paper presents a constraint-directed approach for business simulation in supporting game-based collaborative problem-based learning (PBL). The business scenario is formulated as a distributed fuzzy constraint satisfaction problem (DFCSP). The structure of the problem is displayed as multi-layered decision networks to facilitate students to gain systematic thinking about complex and ill-structured business problems. Then, the task of PBL is to allow students to explore various what-if scenarios to learn certain concepts or hypotheses. A fuzzy constraint-directed agent negotiation mechanism is also provided to mimic more closely and naturally with the spirit of game-based collaborative learning. To demonstrate the effectiveness of the proposed framework, we have developed a prototyped business simulator, MANAGER, and then applied it successfully for a beer game in supporting collaborative PBL.

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