Computer graphics shaders using OpenGL 4.X

Mike J. Bailey, Steve Cunningham · 2010

research-article Share on Computer graphics shaders using OpenGL 4.X Authors: Mike Bailey Oregon State University Oregon State UniversityView Profile , Steve Cunningham Brown Cunningham Associates Brown Cunningham AssociatesView Profile Authors Info & Claims SA '10: ACM SIGGRAPH ASIA 2010 CoursesDecember 2010Article No.: 23Pages 1–173https://doi.org/10.1145/1900520.1900543Published:15 December 2010Publication History 1citation381DownloadsMetricsTotal Citations1Total Downloads381Last 12 Months2Last 6 weeks0 Get Citation AlertsNew Citation Alert added!This alert has been successfully added and will be sent to:You will be notified whenever a record that you have chosen has been cited.To manage your alert preferences, click on the button below.Manage my AlertsNew Citation Alert!Please log in to your account Save to BinderSave to BinderCreate a New BinderNameCancelCreateExport CitationPublisher SiteGet Access

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