GPU-oriented light field compression for real-time streaming

Toru Ando, Yuichi Taguchi, Takeshi Naemura · 2007

Emerging applications such as free-viewpoint video and 3D-TV can enhance our viewing experience by rendering arbitrary viewpoint images using transmitted light field data. Compression is one of the key technologies for such systems due to the huge amount of data, typically captured with hundreds of cameras or thousands of lenslets.

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