A framework for OpenGL client-server rendering
Christopher Dyken, Kjetil Olsen Lye, Johan Simon Seland, Erik W. Bjonnes, Jon Mikkelsen Hjelmervik, Jens Olav Nygaard, Trond Runar Hagen · 2012
We present a software framework that facilitates the development of OpenGL applications utilizing the limited GPU capacities of a portable client in combination with the high-end rendering hardware on a server. The resulting web-application uses standard technologies and can be run on a wide variety of devices, such as smart phones, tablets and laptops. The framework is designed to make it simple changing an existing OpenGL application into a web-application, gradually adding client-side rendering. Furthermore, it provides automatic network scaling to provide interactivity even on poor connections.