Goals and plans in a program for playing Go

Walter Reitman, James F. Kerwin, Robert Nado, Judith S. Reitman, Bruce A. Wilcox · 1974

A program that plays Go provides a basis for analyzing possibilities for extending present AI conceptions of planning and goal structures to problems that are ill-structured, dynamic, multiperson, resource-bound, and highly interactive. The focus is on mechanisms for communicating information and control over time and among a number of interacting processes, in a flexible but coherent manner.

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