EGGG: Automated programming for game generation

Jon Orwant · IBM Systems Journal · 2000

EGGG, the Extensible Graphical Game Generator, is an experiment in automated programming. By concentrating on a particular domain—games—EGGG allows users to create applications with a minimum of programming effort. We codified the similarities among games and game programs into reusable software components that decouple the rules of a game from its implementation. As a consequence, users can create games merely by describing the rules to EGGG, which then generates a fully functioning game program. In this paper, we survey the design and implementation of EGGG and provide some examples of games that can be created with the system.

Read the paper · More papers on PaperTik