Rapid Prototyping for Wearables

Mark Billinghurst, Daniela K. Busse · 2015

This half-day hands-on studio will teach how to design and develop effective interfaces for head mounted and wrist worn wearable computers through the application of user-centered design principles. Attendees will learn gain the knowledge and tools needed to rapidly develop prototype applications, and also complete a hands-on design task. They will also learn good design guidelines for wearable systems and how to apply those guidelines. A variety of tools will be used that do not require any hardware or software experience, many of which are free and/or open source. Attendees will also be provided with material that they can use to continue their learning after the studio is over.

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