CommonSurfaceShader revisited
Karsten Schwenk, Yvonne Jung, Gerrit Voß, Timo Sturm, Johannes Behr · 2012
We present an improved version of the CommonSurfaceShader node, a modern declarative surface shader for X3D. The new version is better suited for physically-based rendering, has support for anisotropic surfaces, and overcomes some of the limitations the original design had for layered materials. We also present a general discussion of how the node performed in practice.