Protecting online games against cheating

Christian Mönch, Gisle Grimen, Roger Midtstraum · 2006

We present a technique to prevent cheating in online-games. Our approach prevents both, modification of game-clients, and access to sensitive information in the game-clients' memory. It allows game-servers to detect cheating attempts. The mechanisms in our solution are orthogonal to the game-related mechanisms, allowing to clearly separate security-related aspects from the game design. In this way the basic game is design does not have to be influenced by considerations about cheating and security.

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