Monitoring data access patterns in large-scale rendering
Mark Hills, Jim Vanns · 2014
Framestore's production of Gravity placed unprecedented demands on its storage hardware. A great deal of attention had already been spent on data management---monitoring the content of file servers. But storage hardware also has limited capacity to transfer data to and from its client machines and users; excessive demands causing 'brown outs' can substantially impact CG production and bring it to a halt.