Game asset considerations for facial animation
Boqian Liu, Timothy A. Davis · 2013
Though slowly improving, the majority of modern real-time productions-chiefly consisting of video games-tend to be lacking detail and flexibility in facial animation. A new facial rig is devised by investigating both the game asset development pipeline as well as current facial setup and animation schemes. The resultant rig hybridizes several of these solutions and not only attempts to address the issue of detail in facial animation but also usability and efficiency.