From 2D to 3D painting with mesh colors

Thibault Lambert · 2015

Mapping is a critical part of a visual effects pipeline, especially with photorealistic rendering. We present our work on updating a 2D mapping pipeline to a 3D painter and the novel work of having a production ready painter with Yuksel's Mesh Colors [Yuksel et al. 2010] mapping technique.

Read the paper · More papers on PaperTik