Adaptation of scan and slit-scan techniques to computer animation

Frederic I. Parke · 1980

The adaptation and generalization of scan and slit-scan animation stand techniques for use in computer generated animation is discussed. Scan and slit-scan techniques are based on moving artwork, camera, and, for slit-scan, a thin aperture while the camera shutter is open. These processes can be described as selectively sampling an environment over time and recording the result as a single image. Sequences of such images form the animated film. Rather than use mechanical means to accomplish this, it is possible to develop algorithms which mimic this processes but are based on sampling dynamic environment descriptions to generate computer produced images.

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