Rendering of 3D objects inserted into a translucent volume

A. Yu. Dizhevskii · Moscow University Computational Mathematics and Cybernetics · 2008

Basic volume rendering algorithms and methods for surface rendering of 3D objects are described. The following hybrid rendering methods are presented: (i) a method for rendering of a surface specified by a triangulation inserted into a translucent volume and (ii) a method for rendering of an implicitly specified surface inserted into a translucent volume.

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