Study of special effect simulation by particle system editor
Zhan Yong-song, Chen Xianjun · 2011
With the issue that traditional special effect simulation by particle system in computer games makes a lot of problems, such as low controllability and high computation cost, a novel approach based on particle system editor supported by Graphic Process Units (GPU) is proposed. The controllability of special effect design can be improved by the particle system editor, and the rendering of large amount of particles is performed really by GPU. Experimental results show that the system is able to greatly improve the productivity of special effect for computer games in real time.