ABRCon, Adaptive oBject Re-CONfiguration

Dhananjay Sampath · 2004

One of the major issues that exist, while creating a computer game, is its replayability. To increase game replayability is to increase the life of the game. Here I propose a preliminary development of a method to enhance the replayability by binding various objects of a map/environment/level as certain parameters to a 'location' equation which will randomize the allocation of the object's position in a virtual world with respect to its last stored location. This enhances the game's replayable nature as the expectation of an object at a location ceases to exist. The idea finds greatest application in the Action genre games; where as of now, changes in environment can be achieved by changing the entire map whereas a single map could be made more playable by changing the position and the location of the numerous familiar objects that a player encounters, each time he plays that particular level or map. The Game AI could be made adaptive with respect to the player's skill as the game progresses within a level.Adaptive Object Re-Configuration or the ABRCon when applied to the cinema could prove to be an entirely different paradigm. It involves more pre-production work of storing the entire movie in the form of meta data which when fed into a high-performance image processing player would produce the adaptively reconfigured image sequence.

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