Gesture VR

Jakub Segen, Senthil Kumar · 1998

It% dwctibe u nouel malti-dimensionalhand ges-Pdre inier~ace system and iti use in interactive spatial erpplications.The system squires input Jtrtafrom ttto cameras that look at user's hand, ~ecogrrizes three gesti~res and tracks the hand in SD space.at the rate of 60 Rz.Five spatial parameters (position and orientation in 3D) are compatedjor indu finger and the thumb, which gives the user a simultaneous control of up to ten parameters of an application.11'edesctibe some of the applications that have 6e&ncon:tircted to dernonstiate the capabilities of this s~rstern.They include an interface to a video game, piloting a virtual fig-through over temain bg hand pointing, interacting with a 3D scene editor by 'grasping" and moving objects in space, and a portial wntrol of an articulated model of a human hand.The gesture interface makes the control of fhese application very intaitive, and simpler than using the cument input devices.

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