The Influence on Humans of Long Hours of Viewing 3D Movies

Yuta Kawamura, Yusuke Horie, Keisuke Sano, Hiroya Kodama, Tsunoda Naoki, Yuki Shibuta, Yuki Kawachi, Mitsuho Yamada · IEICE Transactions on Fundamentals of Electronics Communications and Computer Sciences · 2012

Three-dimensional (3D) movies have become very popular in movie theaters and for home viewing, To date, there has been no report of the effects of the continual vergence eye movement that occurs when viewing 3D movies from the beginning to the end. First, we analyzed the influence of viewing a 3D movie for several hours on vergence eye movement. At the same time, we investigated the influence of long viewing on the human body, using the Simulator Sickness Questionnaire (SSQ) and critical fusion frequency (CFF). It was suggested that the vergence stable time after saccade when viewing a long movie was influenced by the viewing time and that the vergence stable time after saccade depended on the content of the movie. Also the differences were seen in the SSQ and CFF between the movie's beginning and its ending when viewing a 3D movie.

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