Real-time Deformation of Detailed Geometry Based on Mappings to a Less Detailed Physical Simulation on the GPU
Mosegaard, Jesper, Sørensen, Thomas Sangild · 2005
Modern graphics processing units (GPUs) can be effectively used to solve physical systems. To use the GPUoptimally, the discretization of the physical system is often restricted to a regular grid. When grid values representspatial positions, a direct visualization can result in a jagged appearance. In this paper we propose todecouple computation and visualization of such systems. We define mappings that enable the deformation of ahigh-resolution surface based on a physical simulation on a lower resolution uniform grid. More specifically weinvestigate new approaches for the visualization of a GPU based spring-mass simulation.