Path rendering using winding number generator
Jeong-Joon Yoo, Sundeep Krishnadasan, John Brothers, Seokyoon Jung, Soojung Ryu, Jeongwook Kim · 2015
In this paper, we propose a computing intensive path rendering scheme. Because legacy path rendering schemes are memory I/O bound they are not suitable to the high resolution display. To do so, we propose to use winding number generator which generates per pixel winding number in parallel manner. When we use the winding number generator, computing latency (cycles) for path rendering are reduced into about 22%.