Building an economical VR system for CS education
Joel C. Adams, Joshua Hotrop · 2008
As an immersive, interactive 3D environment, virtual reality (VR) is a way to capture students' imaginations and unleash their creativity. Such a system might be used in Computer Graphics, Gaming, Simulation, and with a suitable API, introductory courses. As such, it offers an excellent means of attracting CS students in a time of dwindling enrollments. However, the cost and complexity of building a VR system has been prohibitive until recently. This paper presents a fully immersive, 2-sensor, six degrees of freedom VR system we built for less than $4000.