An Impressive Data Animating for Positional Movement of Soccer Players

Moriyuki Shirazawa, Hidehiro Ohki, Keiji Gyohten, Naomichi Sueda · 2006 SICE-ICASE International Joint Conference · 2006

In this paper, we propose a system which decides camera work in a 3D virtual soccer game and generates 3DCG animation automatically, called data animating. The 3D virtual soccer game is represented by the play events including player IDs, player positions, types of play and so on. These properties are created by real soccer video analysis system, called digital scorebook. The system generates a 3DCG animation according to two user selections of soccer play events. To create impressive soccer animation from real soccer game, we focus on virtual cinematography as the art of rhetoric of animation scene. The system can automate a composition of animation story and decide camera work based on the virtual cinematography. Our animation story has the three part, introduction, development and conclusion, selected from the organization of Chinese poetry. The appropriate camera work is decided in each part. Moreover, the picture composition for each part in a screen is calculated based on golden ratio. In the experimental result, the system can generate 3DCG animation automatically from the play events selected by user

Read the paper · More papers on PaperTik