Virtual Handycraft: Interactivity in 3D Product Using VRML

Hasiah Mohamed Omar, Nor Azila Awang Abu Bakar, Nurfarhana Mohd Nor · 2009

This paper presents the development of Virtual Tembaga (brassware) that focused on interactivity in 3D product using Virtual Reality Modeling Language (VRML). The Virtual Tembaga can be viewed, navigated and interacted by the user. 3D products are well known as an object that can be viewed in 360 degree and it can encourage user’s shopping experience when viewing the 3D object. VRML allows creating “virtual worlds” that are networked via the Internet and provides interactivity for the user. The 3D objects were integrated with three main interactions that were ‘move’, ‘click’ and ‘drag’. The development of Virtual Tembaga showed that it is possible to have a Virtual Heritage shop that provide full control for the user while navigating the virtual product. This can give a new perspective for the user while do online shopping. The next step is to develop an e-commerce application that can really emulate the shopping experience for the user.

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