Sort Middle Pipeline Architecture for Efficient 3D Rendering

Mirko Falchetto, Massimiliano Barone, Danilo Pietro Pau, Steve Hill, S. Goda · 2007

This paper presents a high performance fixed function 3D graphics pipeline based on sort-middle computing paradigm. The proposed architecture implements the full specification of the OpenGL|ES 1.1 open standard and is specifically designed for a cost effective integration on consumer devices, in particular on low-power mobile ones.

Read the paper · More papers on PaperTik