A High-Resolution Wide-Screen Display for Simulators and Virtual Reality
Vaibhav Govil, Stacy Lovell, Piriyakala Suresh, Qiong Wu, Guihua Yang, Ronald R. Mourant · Proceedings of the Human Factors and Ergonomics Society Annual Meeting · 2004
We have developed virtual worlds that run on a single personal computer and can be displayed using two outputs. A single display of the two outputs has a resolution of 3200 × 1200 pixels. The field-of-view may be as large as 120 degrees with little distortion. Frame rates are in excess of 60 per second. The common use of such high-resolution wide-screen displays in simulators and virtual reality could significantly improve the experience of participants. Such a near-photorealistic large display may enhance the believability of scenarios and raise a person's sense of presence in the virtual experience. This may increase the sensitivity and validity of performance measures. Virtual reality application areas that could benefit from using a high-resolution wide-screen display include those used for training, education, and medical applications such as the treatment of psychological disorders. Since many driving tasks involve a large field of view, low-cost effective driving simulators can now be easily constructed. We use a driving simulator to demonstrate the use of a high-resolution wide-screen display.