Secondary camera movement in machinema using path finding
Ahmad Zainul Fanani, Delta Ardy Prima, Bela Bima Ferial Java, Edward Suryapto, Mochamad Hariadi, I Ketut Eddy Purnama · 2013
Path finding is crucial things that must be exist in a system involving npc movement or automatic camera system especially in machinema. Machinema is a system that allows making movies in virtual environment created in real-time. In the process of making machinema movie, the camera movement plays an important role in the process of cinematography and storytelling. This paper focus on how camera move dynamically follow the actor in a scene. One of the important things is following through camera and collision avoidance. This can be achieved using path finding method using navigation mesh in selected scene for movie making. In this paper we implement the system we've created in virtual world using unreal engine and implement the A* method for follow through camera.