3-D FACE MODELING AND ITS APPLICATIONS

Thomas S. Huang, LI-AN TANG · International Journal of Pattern Recognition and Artificial Intelligence · 1996

This paper describes some issues in building a 3-D human face modeling system which mainly consists of three parts: • Modeling human faces; • Analyzing facial motions; • Synthesizing facial expressions. A variety of techniques developed for this system are described in detail in this paper. Some preliminary results of applying this system to computer animation, video sequence compression and human face recognition are also shown.

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