Architectural issues for distributed virtual reality

Rick Kazman · ACM SIGOIS Bulletin · 1995

Of necessity, virtual environments are becoming multi-user, spanning heterogeneous platforms, potentially physically separated. When designing such systems, numerous questions arise of how to organize the functionality in the system to meet software engineering considerations such as modularity, modifiability, reusability, and scalability. This position paper discusses how the design of the WAVES architecture supports these software engineering criteria.

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