High Quality Hardware Line Antialiasing

Scott R. Nelson · Journal of Graphics Tools · 1997

The graphics community has understood line antialiasing reasonably well for many years. Many papers have dealt with the subject, but none of them have offered a complete solution. This paper explains all of the details of a wellbehaved hardware algorithm used in the SparcStation ZX that, although imperfect, works very well in practice. The paper discusses trade-offs at each point and the reasoning that went into the decisions that were made.

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