Creating spherical worlds
Kate Compton, James A. Grieve, E. B. Goldman, Ocean Quigley, Christian Stratton, Eric M. Todd, Andrew J. Willmott · 2007
Our goal was to deliver procedurally created spherical planets for the game Spore, a considerable departure from our usual flat-world terrain approach. This presented three major problems: how to parameterize the planet's surface, how to create the surface itself, and how to texture the resulting geometry.