Automatic creation of flexible antropomorphic models for 3D videoconferencing

Sebastian Weik, Jochen Wingbermühle, Wolfgang Niem · 2002

The contribution describes the automatic creation of highly realistic flexible 3D models of participants for distributed 3D videoconferencing systems. The proposed technique uses a flexible mesh template surrounding an interior skeleton structure, which is based on a simplified human skeleton. The vertices of this template are arranged in rigid rings along the bones of the skeleton. Using 3D data obtained by a shape from silhouette approach the size and shape of the mesh template is adapted to the real person. Texture mapping of the adapted mesh using real camera images leads to a natural impression. The mesh organization in rigid rings allows an efficient surface deformation according to the skeleton movements. Once the resulting model is transmitted, it can be animated subsequently using the simple parameter set of the interior skeleton structure. Results obtained with real image data confirm the eligibility of the animated person models in terms of realism and efficiency for 3D videoconferencing applications.

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