A study of methods for generating aggregates in computer graphics
快勢 櫻井 · Institutional Repositories DataBase (IRDB) · 2013
With the improvement in computer graphics (CG), the workload on creators is increasing to achieve the requirements necessary for the production of high-quality artwork, images, and movies.To reduce the time required for the creation of such media, it is necessary to develop methods that assist creators in their work.In CG, there are several phases.This dissertation focuses on the shape modeling phase, looking at the generation of aggregates as a field in need of assistance.