Keeping up Stories: Design Considerations for a Police Interview Training Game

Merijn Bruijnes, Jan Kolkmeier, op den Rieks Akker, Jeroen Linssen, Mariët Theune, Dirk Heylen · University of Twente Research Information · 2013

This discussion paper presents ideas for designing a serious game for tutoring police officers in training to conduct non-cooperative dialogue in police interviews. The system teaches social interactions. It simulates the social interactions of suspects in police interviews through a virtual suspect agent. These interactions can be non-cooperative as suspects are often not cooperating during the interview. The police officer in training has to interact with the suspect in a way that makes the suspects cooperative in order to gather information from them. In addition, the system must track the progress of the user regarding the training goals. We propose an architecture with a meta-agent that adjusts the suspect agent to present the user with challenging and meaningful interactions, while maintaining a consistent story and immersive game experience.

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