Social interaction in mobile games: priming opponents' presence and haptic feedback
Sangmee Lee, Hayoung Bang, S. Shyam Sundar · International Conference on Human-Computer Interaction · 2014
Ever since the launch of games in the iOS App Store and on Google Play, mobile users have been able to experience multilateral game environments with their friends on their mobile devices. This research examines whether priming an opponent's presence and providing interactive modality cues influence mobile game players' perceived enjoyment (i.e., both self and other's enjoyment) and compunction. A 2 (opponent's presence primed vs. not primed) x 2 (vibrotactile vs. non-vibrotactile feedback) between-subjects experiment (N = 49) was conducted. Regardless of the feedback type, the group that was primed about the presence of a real opponent reported greater enjoyment than the group that was not primed. When primed about the opponent's presence, participants perceived that their opponent as more pleasant when they received no haptic feedback. However, they perceived their opponent as more pleasant when they received haptic feedback in the non-primed condition. Results suggest theoretical and practical implications for constructing game opponents' mental models for expanded social experience as well as for computer-supported collaborative work (CSCW).