Humans in the GPU swarm: a proposal

Brandon Shafer · 2015

Since its invention, Particle Swarm Optimization (PSO) has been used to solve difficult problems, some of which can take large amounts of time and resources. In recent years, general purpose computing on a graphic processing unit (GPGPU) has arisen to enable scientists and engineers to take advantage of the sometimes enormous speed gains made by parallel programming. While placing a human in the loop has been investigated for more traditional PSO, this paper opens a discussion on human in the loop on PSO on a GPU.

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