Lowering frame-buffering requirements of 3-D wavelet transform coding of interactive video

Hafiz Shafiq Ur Rehman Khalil, Amir F. Atiya, Samir I. Shaheen · 2003

In this paper, we present a 3-D wavelet compression technique for image sequences in video conferencing applications. One of the main requirements for such applications is that the delay has to be within some acceptable limit. When applying wavelet decomposition in the temporal direction, we must store a large number of frames so that such a decomposition can be effective. But this translates into a correspondingly large algorithmic delay. A technique to avoid this obstacle will be proposed. The basic idea is to overlap the decomposition with previous frames that have already been transmitted and selectively transmitting only the new wavelet coefficients.

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