Real-Time Depth-Image-Based Rendering on GPU
Zengzeng Sun, Cheolkon Jung · 2015
In this paper, we propose real-time depth-image-based rendering (DIBR) on GPU for 1280×720 resolution. We utilize depth adaptive preprocessing and super-resolution to achieve high-quality DIBR. Moreover, we employ GPU-based parallel computing to achieve real-time DIBR. Experimental results demonstrate that the proposed method achieves superior performance in comparison with the existing methods with respect to rendering quality and computing time.